Designing, Developing and Implementing Next Generation Training
Centre for Advanced Training Systems
At the Centre for Advanced Training Systems (ATS), we create training platforms that empower trainees, trainers and their host-organisations. We have worked with major partners in Defence, Health and Education to design, deliver and deploy digital training systems.
ATS specialises in developing scalable training interventions that incorporate the inner world (attention, memory and emotions) of trainees into the training process. This type of training solution is particularly beneficial for situations that are time critical, high risk and / or expensive.
Learning a task in a classroom is not the same as performing the task in the real world under real circumstances. By building the inner world into the training process, we believe that trainees are much more prepared to perform at their best, when it matters most.
How can the Centre for Advanced Training Systems (ATS)
help you to advance, improve and upscale your training systems and workplace processes?
We are involved in all aspects of training programme delivery:
Highly effective training systems are complex and many factors influence their real-world performance. ATS considers these aspects, to develop functional, tailored training platforms using evidence-based scientific knowledge.
The Centre for Advanced Training Systems (ATS) activities are funded on a project-specific basis and focus on improving workplace training in three main areas: Defence, Health and Education.
Our focus is on working with organisations to develop, implement and evaluate new training approaches that take advantage of digital platforms, particularly digital simulation platforms.
ATS sets itself apart by integrating research evidence and data capture into all stages of the development process. This ensures the development of tailored, fit-for-purpose, evidence-based programs that seamlessly integrate into existing training frameworks.
- Initiation & Scoping – Content experts identify required training applications to address areas of unmet need
- Application Design & Development – An iterative and systematic process which considers training goals, available hardware options, existing training evidence, implementation needs and existing systems to develop best-practice solutions
- Inner-world Monitoring – Where appropriate, programs integrate biosensor measurement to provide an additional layer of user input and feedback (e.g. breathing or heart rate)
- Internal Testing – A detailed assessment of functionality, user experience and implementation issues is captured for optimisation of each training program
- Roll-out & Implementation – Delivery of the final program with supporting resources and trainer education. Includes research to assess user experience, training efficacy and identify areas for improvement or future expansion
- Reporting – Data analysis for internal reporting of program uptake and user feedback and external reporting to support the continued evolution of training applications
ATS has proudly collaborated with the following companies, organisations and universities to develop and deliver training solutions:
News & Media
Is virtual reality (VR) better than 2D training? Four evidence-backed value areas supporting the use of VR as a training modality
Read ATS Strategy & Research Coordinator Murielle Kluge’s commentary comparing 2D screen-based and immersive VR technologies for training.
Fusing technology with tradition – developing new educational resources to increase awareness of cultural burning
Local Land Services NSW and the Centre for Advanced Training Systems (ATS) are developing an interactive virtual reality program to increase awareness about cultural burning.
Playing with radiation – a new virtual reality training application rolls out to University of Newcastle physics labs
The Centre for Advanced Training Systems (ATS) has worked closely with A/Prof. Vicki Keast, Prof. Thomas Nann and a team from the School of Mathematical and Physical Sciences along with the University of Newcastle IT Innovation Team, led by Chief Information Officer Anthony Molinia, to develop a fantastic new virtual reality (VR)-based teaching tool exploring the interaction between radiation and matter.
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